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Fixed crash in credits
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1 changed files with 2 additions and 0 deletions
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@ -762,6 +762,8 @@ void load_object_surfaces(s16** data, s16* vertexData) {
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* Transform an object's vertices, reload them, and render the object.
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* Transform an object's vertices, reload them, and render the object.
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*/
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*/
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void load_object_collision_model(void) {
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void load_object_collision_model(void) {
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if (gCurrentObject->collisionData == NULL) { return; }
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UNUSED s32 unused;
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UNUSED s32 unused;
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s16 vertexData[600];
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s16 vertexData[600];
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