Add texture overriding example
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docs/lua/examples/texture-override/main.lua
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@ -0,0 +1,55 @@
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-- name: Matrix Code
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-- description: Run /matrix and a builtin texture name to replace with the digital rain
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-- deluxe: true
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if SM64COOPDX_VERSION ~= nil then
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local first = false
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hook_event(HOOK_ON_LEVEL_INIT, function()
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if not first then
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first = true
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play_sound(SOUND_MENU_CAMERA_BUZZ, gMarioStates[0].marioObj.header.gfx.cameraToObject)
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djui_chat_message_create("\\#ff7f7f\\Matrix Code is not supported with sm64ex-coop\nas it uses sm64coopdx exclusive Lua functionality.\n\\#dcdcdc\\To use this mod, try out sm64coopdx at\n\\#7f7fff\\https://sm64coopdx.com")
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end
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end)
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return
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end
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local sMatrixFrames = {}
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for i = 0, 10 do
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sMatrixFrames[i] = get_texture_info("matrix_" .. i)
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end
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local matrixFrame = 0
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local sOverrideTextures = {}
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local globalTimer = 0
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local function split(s)
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local result = {}
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for match in (s):gmatch(string.format("[^%s]+", " ")) do
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table.insert(result, match)
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end
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return result
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end
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local function update()
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globalTimer = globalTimer + 1
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if globalTimer % 2 ~= 1 then return end
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for _, texture in pairs(sOverrideTextures) do
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texture_override_set(texture, sMatrixFrames[matrixFrame])
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matrixFrame = (matrixFrame + 1) % 10
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end
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end
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local function on_matrix_command(msg)
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local textures = split(msg)
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for _, texture in pairs(textures) do
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table.insert(sOverrideTextures, texture)
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end
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return true
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end
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hook_event(HOOK_UPDATE, update)
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hook_chat_command("matrix", "[TEXTURE]", on_matrix_command)
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BIN
docs/lua/examples/texture-override/textures/matrix_0.png
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After Width: | Height: | Size: 148 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_0.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_1.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_1.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_10.png
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After Width: | Height: | Size: 152 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_10.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_2.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_2.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_3.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_3.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_4.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_4.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_5.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_5.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_6.png
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After Width: | Height: | Size: 150 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_6.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_7.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_7.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_8.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_8.tex
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BIN
docs/lua/examples/texture-override/textures/matrix_9.png
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After Width: | Height: | Size: 151 KiB |
BIN
docs/lua/examples/texture-override/textures/matrix_9.tex
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@ -67,9 +67,7 @@ All of this is a holdover from when there were only two players. It was a reason
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- [Custom Level](examples/custom-level)
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- [Custom Level](examples/custom-level)
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- [Custom HUD Texture](examples/custom-hud-texture)
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- [Custom HUD Texture](examples/custom-hud-texture)
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- [Custom Audio Test](examples/audio-test)
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- [Custom Audio Test](examples/audio-test)
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- [Custom Texture Overriding](examples/texture-override)
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## Example Lua mods (large)
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## Example Lua mods (large)
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- [Extended Moveset](../../mods/extended-moveset.lua)
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- [Character Movesets](../../mods/character-movesets.lua)
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- [Hide and Seek Gamemode](../../mods/hide-and-seek.lua)
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- [Hide and Seek Gamemode](../../mods/hide-and-seek.lua)
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- [Football (soccer) Gamemode](../../mods/football.lua)
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