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Special thanks to 0x2480 - Add a bunch of missing GBI commands/constants to DynOS
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1 changed files with 41 additions and 0 deletions
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@ -288,6 +288,36 @@ s64 DynOS_Gfx_ParseGfxConstants(const String& _Arg, bool* found) {
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gfx_constant(G_AC_DITHER);
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gfx_constant(G_ZS_PIXEL);
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gfx_constant(G_ZS_PRIM);
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gfx_constant(G_SETOTHERMODE_H);
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gfx_constant(G_SETOTHERMODE_L);
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gfx_constant(G_BL_CLR_IN);
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gfx_constant(G_BL_CLR_MEM);
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gfx_constant(G_BL_CLR_BL);
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gfx_constant(G_BL_CLR_FOG);
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gfx_constant(G_BL_1MA);
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gfx_constant(G_BL_A_MEM);
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gfx_constant(G_BL_A_IN);
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gfx_constant(G_BL_A_FOG);
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gfx_constant(G_BL_A_SHADE);
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gfx_constant(G_BL_1);
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gfx_constant(G_BL_0);
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gfx_constant(AA_EN);
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gfx_constant(Z_CMP);
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gfx_constant(Z_UPD);
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gfx_constant(ZMODE_OPA);
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gfx_constant(ZMODE_INTER);
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gfx_constant(ZMODE_XLU);
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gfx_constant(ZMODE_DEC);
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gfx_constant(IM_RD);
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gfx_constant(CLR_ON_CVG);
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gfx_constant(CVG_DST_CLAMP);
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gfx_constant(CVG_DST_WRAP);
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gfx_constant(CVG_DST_FULL);
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gfx_constant(CVG_DST_SAVE);
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gfx_constant(CVG_X_ALPHA);
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gfx_constant(ALPHA_CVG_SEL);
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gfx_constant(FORCE_BL);
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gfx_constant(TEX_EDGE);
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// MW constants
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gfx_constant(G_MW_MATRIX);
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@ -297,6 +327,10 @@ s64 DynOS_Gfx_ParseGfxConstants(const String& _Arg, bool* found) {
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gfx_constant(G_MW_FOG);
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gfx_constant(G_MW_LIGHTCOL);
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// PM constants
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gfx_constant(G_PM_1PRIMITIVE);
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gfx_constant(G_PM_NPRIMITIVE);
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// Texture/scale/rotate constants
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gfx_constant(G_TEXTURE_IMAGE_FRAC);
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gfx_constant(G_TEXTURE_SCALE_FRAC);
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@ -760,6 +794,13 @@ static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead,
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gfx_symbol_1(gsDPSetTextureConvert, false);
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gfx_symbol_1(gsDPSetCombineKey, false);
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gfx_symbol_1(gsDPSetTextureConvert, false);
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gfx_symbol_1(gsDPPipelineMode, false);
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gfx_symbol_4(gsSPSetOtherMode);
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gfx_symbol_1(gsDPSetTextureDetail, false);
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gfx_symbol_1(gsDPSetColorDither, false);
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gfx_symbol_2(gsDPSetPrimDepth, false);
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gfx_symbol_4(GBL_c1);
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gfx_symbol_4(GBL_c2);
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gfx_symbol_2(gsSPCopyLightEXT, false);
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gfx_symbol_1(gsSPCopyLightsPlayerPart, false);
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