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FINALLY fix broken transitions
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@ -367,6 +367,7 @@ void area_update_objects(void) {
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* transition type, time in frames, and the RGB color that will fill the screen.
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*/
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void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue) {
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reset_screen_transition_timers();
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bool returnValue = true;
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smlua_call_event_hooks_int_params_ret_bool(HOOK_ON_SCREEN_TRANSITION, transType, &returnValue);
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if (!returnValue) { return; }
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