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https://github.com/coop-deluxe/sm64coopdx.git
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Restore some of our older Makefile stuff, etc. (#62)
* Restore our old OPT_FLAGs and debug info system, And add a new debug info level check. * Reduce this optimization level by 1.
This commit is contained in:
parent
d275cbdd07
commit
014ec861f0
1 changed files with 39 additions and 8 deletions
47
Makefile
47
Makefile
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@ -57,6 +57,8 @@ DISCORDRPC ?= 0
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DISCORD_SDK ?= 1
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DISCORD_SDK ?= 1
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# Enable docker build workarounds
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# Enable docker build workarounds
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DOCKERBUILD ?= 0
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DOCKERBUILD ?= 0
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# Enable compiling with more debug info.
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DEBUG_INFO_LEVEL ?= 2
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# Various workarounds for weird toolchains
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# Various workarounds for weird toolchains
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@ -140,10 +142,6 @@ ifeq ($(WINDOWS_BUILD),1)
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endif
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endif
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endif
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endif
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ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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endif
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# Determine default windows target bits
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# Determine default windows target bits
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ifeq ($(WINDOWS_BUILD), 1)
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ifeq ($(WINDOWS_BUILD), 1)
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@ -159,6 +157,10 @@ ifeq ($(WINDOWS_BUILD), 1)
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endif
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endif
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endif
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endif
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ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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endif
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# VERSION - selects the version of the game to build
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# VERSION - selects the version of the game to build
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# jp - builds the 1996 Japanese version
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# jp - builds the 1996 Japanese version
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@ -173,26 +175,55 @@ GRUCODE ?= f3dex2e
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ifeq ($(VERSION),jp)
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ifeq ($(VERSION),jp)
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DEFINES += VERSION_JP=1
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DEFINES += VERSION_JP=1
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OPT_FLAGS := -g
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#GRUCODE ?= f3d_old
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#GRUCODE ?= f3d_old
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VERSION_JP_US ?= true
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VERSION_JP_US ?= true
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else ifeq ($(VERSION),us)
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else ifeq ($(VERSION),us)
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DEFINES += VERSION_US=1
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DEFINES += VERSION_US=1
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OPT_FLAGS := -g
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#GRUCODE ?= f3d_old
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#GRUCODE ?= f3d_old
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VERSION_JP_US ?= true
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VERSION_JP_US ?= true
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else ifeq ($(VERSION),eu)
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else ifeq ($(VERSION),eu)
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DEFINES += VERSION_EU=1
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DEFINES += VERSION_EU=1
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OPT_FLAGS := -O2
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#GRUCODE ?= f3d_new
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#GRUCODE ?= f3d_new
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VERSION_JP_US ?= false
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VERSION_JP_US ?= false
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else ifeq ($(VERSION),sh)
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else ifeq ($(VERSION),sh)
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DEFINES += VERSION_SH=1
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DEFINES += VERSION_SH=1
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OPT_FLAGS := -O2
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#GRUCODE ?= f3d_new
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#GRUCODE ?= f3d_new
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VERSION_JP_US ?= false
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VERSION_JP_US ?= false
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endif
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endif
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# Determine our optimization level.
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ifeq ($(DEBUG),0)
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# Can't use O2 or higher right now for auto-builders, coop-compiler produces strange graphical errors
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# likely due to undefined behavior somewhere
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ifeq ($(WINDOWS_AUTO_BUILDER),1)
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OPT_FLAGS := -O1
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else
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OPT_FLAGS := -O2
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endif
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else
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OPT_FLAGS := -Og
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endif
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# Set our level of debug symbol info,
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# Including an option to disable it.
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# Level 0 produces no debug information at all. Thus, -g0 negates -g.
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# Level 1 produces minimal information, enough for making backtraces in parts of the program that you don’t plan to debug. This includes descriptions of functions and external variables, and line number tables, but no information about local variables.
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# Level 3 includes extra information, such as all the macro definitions present in the program. Some debuggers support macro expansion when you use -g3.
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# From https://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html
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ifeq ($(DEBUG_INFO_LEVEL),3)
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OPT_FLAGS += -g -g3
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else ifeq ($(DEBUG_INFO_LEVEL),1)
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OPT_FLAGS += -g -g1
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else ifeq ($(DEBUG_INFO_LEVEL),0)
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# If we're compiling with -0g. I don't believe this will do anything worthwhile.
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OPT_FLAGS += -g0
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else
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# This is our default AND level 2.
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OPT_FLAGS += -g
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endif
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ifeq ($(TARGET_WEB),1)
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ifeq ($(TARGET_WEB),1)
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OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
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OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
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endif
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endif
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