Restore some of our older Makefile stuff, etc. (#62)

* Restore our old OPT_FLAGs and debug info system, And add a new debug info level check.

* Reduce this optimization level by 1.
This commit is contained in:
Prince Frizzy 2022-04-14 01:55:15 -04:00 committed by GitHub
parent d275cbdd07
commit 014ec861f0
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@ -57,6 +57,8 @@ DISCORDRPC ?= 0
DISCORD_SDK ?= 1 DISCORD_SDK ?= 1
# Enable docker build workarounds # Enable docker build workarounds
DOCKERBUILD ?= 0 DOCKERBUILD ?= 0
# Enable compiling with more debug info.
DEBUG_INFO_LEVEL ?= 2
# Various workarounds for weird toolchains # Various workarounds for weird toolchains
@ -140,10 +142,6 @@ ifeq ($(WINDOWS_BUILD),1)
endif endif
endif endif
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
endif
# Determine default windows target bits # Determine default windows target bits
ifeq ($(WINDOWS_BUILD), 1) ifeq ($(WINDOWS_BUILD), 1)
@ -159,6 +157,10 @@ ifeq ($(WINDOWS_BUILD), 1)
endif endif
endif endif
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
endif
# VERSION - selects the version of the game to build # VERSION - selects the version of the game to build
# jp - builds the 1996 Japanese version # jp - builds the 1996 Japanese version
@ -173,26 +175,55 @@ GRUCODE ?= f3dex2e
ifeq ($(VERSION),jp) ifeq ($(VERSION),jp)
DEFINES += VERSION_JP=1 DEFINES += VERSION_JP=1
OPT_FLAGS := -g
#GRUCODE ?= f3d_old #GRUCODE ?= f3d_old
VERSION_JP_US ?= true VERSION_JP_US ?= true
else ifeq ($(VERSION),us) else ifeq ($(VERSION),us)
DEFINES += VERSION_US=1 DEFINES += VERSION_US=1
OPT_FLAGS := -g
#GRUCODE ?= f3d_old #GRUCODE ?= f3d_old
VERSION_JP_US ?= true VERSION_JP_US ?= true
else ifeq ($(VERSION),eu) else ifeq ($(VERSION),eu)
DEFINES += VERSION_EU=1 DEFINES += VERSION_EU=1
OPT_FLAGS := -O2
#GRUCODE ?= f3d_new #GRUCODE ?= f3d_new
VERSION_JP_US ?= false VERSION_JP_US ?= false
else ifeq ($(VERSION),sh) else ifeq ($(VERSION),sh)
DEFINES += VERSION_SH=1 DEFINES += VERSION_SH=1
OPT_FLAGS := -O2
#GRUCODE ?= f3d_new #GRUCODE ?= f3d_new
VERSION_JP_US ?= false VERSION_JP_US ?= false
endif endif
# Determine our optimization level.
ifeq ($(DEBUG),0)
# Can't use O2 or higher right now for auto-builders, coop-compiler produces strange graphical errors
# likely due to undefined behavior somewhere
ifeq ($(WINDOWS_AUTO_BUILDER),1)
OPT_FLAGS := -O1
else
OPT_FLAGS := -O2
endif
else
OPT_FLAGS := -Og
endif
# Set our level of debug symbol info,
# Including an option to disable it.
# Level 0 produces no debug information at all. Thus, -g0 negates -g.
# Level 1 produces minimal information, enough for making backtraces in parts of the program that you dont plan to debug. This includes descriptions of functions and external variables, and line number tables, but no information about local variables.
# Level 3 includes extra information, such as all the macro definitions present in the program. Some debuggers support macro expansion when you use -g3.
# From https://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html
ifeq ($(DEBUG_INFO_LEVEL),3)
OPT_FLAGS += -g -g3
else ifeq ($(DEBUG_INFO_LEVEL),1)
OPT_FLAGS += -g -g1
else ifeq ($(DEBUG_INFO_LEVEL),0)
# If we're compiling with -0g. I don't believe this will do anything worthwhile.
OPT_FLAGS += -g0
else
# This is our default AND level 2.
OPT_FLAGS += -g
endif
ifeq ($(TARGET_WEB),1) ifeq ($(TARGET_WEB),1)
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/ OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif endif