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#include "pc/rom_assets.h"
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// 0x07000000 - 0x07000800
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ROM_ASSET_LOAD_TEXTURE(wmotr_seg7_texture_07000000, "levels/wmotr/0.rgba16.inc.c", 0x004c4320, 38405, 0x00000000, 2048);
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// 0x07000800 - 0x07000C00
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ROM_ASSET_LOAD_TEXTURE(wmotr_seg7_texture_07000800, "levels/wmotr/1.rgba16.inc.c", 0x004c4320, 38405, 0x00000800, 1024);
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// 0x07000C00 - 0x07001400
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ROM_ASSET_LOAD_TEXTURE(wmotr_seg7_texture_07000C00, "levels/wmotr/2.rgba16.inc.c", 0x004c4320, 38405, 0x00000c00, 2048);
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// 0x07001400 - 0x07001600
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ROM_ASSET_LOAD_TEXTURE(wmotr_seg7_texture_07001400, "levels/wmotr/3.rgba16.inc.c", 0x004c4320, 38405, 0x00001400, 512);
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// 0x07001600 - 0x07001800
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ROM_ASSET_LOAD_TEXTURE(wmotr_seg7_texture_07001600, "levels/wmotr/4.rgba16.inc.c", 0x004c4320, 38405, 0x00001600, 512);
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