sm64coopdx/levels/hmc/texture.inc.c

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#include "pc/rom_assets.h"
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// 0x07000000 - 0x07001000
ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07000000, "levels/hmc/0.rgba16.inc.c", 0x003d0dc0, 89137, 0x00000000, 4096);
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// 0x07001000 - 0x07002000
ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07001000, "levels/hmc/1.rgba16.inc.c", 0x003d0dc0, 89137, 0x00001000, 4096);
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// 0x07002000 - 0x07003000
ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07002000, "levels/hmc/2.rgba16.inc.c", 0x003d0dc0, 89137, 0x00002000, 4096);
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// 0x07003000 - 0x07003800
ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07003000, "levels/hmc/3.rgba16.inc.c", 0x003d0dc0, 89137, 0x00003000, 2048);
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// 0x07003800 - 0x07004000
ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07003800, "levels/hmc/4.rgba16.inc.c", 0x003d0dc0, 89137, 0x00003800, 2048);
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// 0x07004000 - 0x07004800
ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07004000, "levels/hmc/5.rgba16.inc.c", 0x003d0dc0, 89137, 0x00004000, 2048);
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// 0x07004800 - 0x07005800
ROM_ASSET_LOAD_TEXTURE(hmc_seg7_texture_07004800, "levels/hmc/6.rgba16.inc.c", 0x003d0dc0, 89137, 0x00004800, 4096);