sm64coopdx/levels/ddd/texture.inc.c

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#include "pc/rom_assets.h"
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// 0x07000000 - 0x07001000
ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07000000, "levels/ddd/0.rgba16.inc.c", 0x0048d930, 33063, 0x00000000, 4096);
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// 0x07001000 - 0x07001800
ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07001000, "levels/ddd/1.rgba16.inc.c", 0x00347a50, 27905, 0x00001000, 2048);
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// 0x07001800 - 0x07002000
ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07001800, "levels/ddd/2.rgba16.inc.c", 0x0048d930, 33063, 0x00001800, 2048);
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// 0x07002000 - 0x07003000
ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07002000, "levels/ddd/3.rgba16.inc.c", 0x0048d930, 33063, 0x00002000, 4096);
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// 0x07003000 - 0x07003800
ROM_ASSET_LOAD_TEXTURE(ddd_seg7_texture_07003000, "levels/ddd/4.rgba16.inc.c", 0x0048d930, 33063, 0x00003000, 2048);