sm64coopdx/include/seq_ids.h

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#ifndef SEQ_IDS_H
#define SEQ_IDS_H
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// Sometimes a sequence id is represented as one of the below ids (the base id),
// optionally OR'd with SEQ_VARIATION.
#define SEQ_BASE_ID 0x7f
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#define SEQ_VARIATION 0x80
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enum SeqId {
SEQ_SOUND_PLAYER, // 0x00
SEQ_EVENT_CUTSCENE_COLLECT_STAR, // 0x01
SEQ_MENU_TITLE_SCREEN, // 0x02
SEQ_LEVEL_GRASS, // 0x03
SEQ_LEVEL_INSIDE_CASTLE, // 0x04
SEQ_LEVEL_WATER, // 0x05
SEQ_LEVEL_HOT, // 0x06
SEQ_LEVEL_BOSS_KOOPA, // 0x07
SEQ_LEVEL_SNOW, // 0x08
SEQ_LEVEL_SLIDE, // 0x09
SEQ_LEVEL_SPOOKY, // 0x0A
SEQ_EVENT_PIRANHA_PLANT, // 0x0B
SEQ_LEVEL_UNDERGROUND, // 0x0C
SEQ_MENU_STAR_SELECT, // 0x0D
SEQ_EVENT_POWERUP, // 0x0E
SEQ_EVENT_METAL_CAP, // 0x0F
SEQ_EVENT_KOOPA_MESSAGE, // 0x10
SEQ_LEVEL_KOOPA_ROAD, // 0x11
SEQ_EVENT_HIGH_SCORE, // 0x12
SEQ_EVENT_MERRY_GO_ROUND, // 0x13
SEQ_EVENT_RACE, // 0x14
SEQ_EVENT_CUTSCENE_STAR_SPAWN, // 0x15
SEQ_EVENT_BOSS, // 0x16
SEQ_EVENT_CUTSCENE_COLLECT_KEY, // 0x17
SEQ_EVENT_ENDLESS_STAIRS, // 0x18
SEQ_LEVEL_BOSS_KOOPA_FINAL, // 0x19
SEQ_EVENT_CUTSCENE_CREDITS, // 0x1A
SEQ_EVENT_SOLVE_PUZZLE, // 0x1B
SEQ_EVENT_TOAD_MESSAGE, // 0x1C
SEQ_EVENT_PEACH_MESSAGE, // 0x1D
SEQ_EVENT_CUTSCENE_INTRO, // 0x1E
SEQ_EVENT_CUTSCENE_VICTORY, // 0x1F
SEQ_EVENT_CUTSCENE_ENDING, // 0x20
SEQ_MENU_FILE_SELECT, // 0x21
SEQ_EVENT_CUTSCENE_LAKITU, // 0x22 (not in JP)
SEQ_COUNT
};
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#endif // SEQ_IDS_H