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#include "pc/rom_assets.h"
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// 0x07000000 - 0x07000800
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ROM_ASSET_LOAD_TEXTURE(wf_seg7_texture_07000000, "levels/wf/0.rgba16.inc.c", 0x00496090, 31162, 0x00000000, 2048);
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// 0x07000800 - 0x07001000
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ROM_ASSET_LOAD_TEXTURE(wf_seg7_texture_07000800, "levels/wf/1.rgba16.inc.c", 0x00496090, 31162, 0x00000800, 2048);
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// 0x07001000 - 0x07001800
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ROM_ASSET_LOAD_TEXTURE(wf_seg7_texture_07001000, "levels/wf/2.rgba16.inc.c", 0x00496090, 31162, 0x00001000, 2048);
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// 0x07001800 - 0x07002000
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ROM_ASSET_LOAD_TEXTURE(wf_seg7_texture_07001800, "levels/wf/3.rgba16.inc.c", 0x00496090, 31162, 0x00001800, 2048);
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// 0x07002000 - 0x07002800
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ROM_ASSET_LOAD_TEXTURE(wf_seg7_texture_07002000, "levels/wf/4.rgba16.inc.c", 0x00496090, 31162, 0x00002000, 2048);
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// 0x07002800 - 0x07002900
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ROM_ASSET_LOAD_TEXTURE(wf_seg7_texture_07002800, "levels/wf/5.ia8.inc.c", 0x00108a40, 48390, 0x000121b8, 256);
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