sm64coopdx/levels/jrb/wooden_ship/collision.inc.c

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#include "pc/rom_assets.h"
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// 0x0700C92C - 0x0700CE5A
ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_in_sunken_ship_3, 0x0041a760, 37817, 0x0000c92c, 1326);
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// 0x0700CE5C - 0x0700CEF0
ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_in_sunken_ship, 0x0041a760, 37817, 0x0000ce5c, 148);
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// This is probably part of the "wooden ship" collision file as the standstill box.
// 0x0700CEF0 - 0x0700CF80
ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_0700CEF0, 0x0041a760, 37817, 0x0000cef0, 144);
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// 0x0700CF80 - 0x0700D196
ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_in_sunken_ship_2, 0x0041a760, 37817, 0x0000cf80, 534);