sm64coopdx/levels/jrb/texture.inc.c

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#include "pc/rom_assets.h"
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// 0x07000000 - 0x07000800
ROM_ASSET_LOAD_TEXTURE(jrb_seg7_texture_07000000, "levels/jrb/0.rgba16.inc.c", 0x00347a50, 27905, 0x00001000, 2048);
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// 0x07000800 - 0x07001800
ROM_ASSET_LOAD_TEXTURE(jrb_seg7_texture_07000800, "levels/jrb/1.rgba16.inc.c", 0x0041a760, 37817, 0x00000800, 4096);
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// 0x07001800 - 0x07002000
ROM_ASSET_LOAD_TEXTURE(jrb_seg7_texture_07001800, "levels/jrb/2.rgba16.inc.c", 0x0041a760, 37817, 0x00001800, 2048);
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// 0x07002000 - 0x07002800
ROM_ASSET_LOAD_TEXTURE(jrb_seg7_texture_07002000, "levels/jrb/3.rgba16.inc.c", 0x0041a760, 37817, 0x00002000, 2048);