sm64coopdx/levels/castle_inside/areas/1/26/model.inc.c

195 lines
8.7 KiB
C
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#include "pc/rom_assets.h"
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// 0x0703A878 - 0x0703A890
static const Lights1 inside_castle_seg7_lights_0703A878 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xcc, 0xcc, 0xcc, 0x28, 0x28, 0x28
);
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// 0x0703A890 - 0x0703A8A8
static const Lights1 inside_castle_seg7_lights_0703A890 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0703A8A8 - 0x0703A998
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703A8A8, 0x00396340, 232834, 0x0003a8a8, 240);
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// 0x0703A998 - 0x0703AA98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703A998, 0x00396340, 232834, 0x0003a998, 256);
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// 0x0703AA98 - 0x0703AB88
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703AA98, 0x00396340, 232834, 0x0003aa98, 240);
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// 0x0703AB88 - 0x0703ABC8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703AB88, 0x00396340, 232834, 0x0003ab88, 64);
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// 0x0703ABC8 - 0x0703ACC8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703ABC8, 0x00396340, 232834, 0x0003abc8, 256);
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// 0x0703ACC8 - 0x0703ADB8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703ACC8, 0x00396340, 232834, 0x0003acc8, 240);
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// 0x0703ADB8 - 0x0703AEB8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703ADB8, 0x00396340, 232834, 0x0003adb8, 256);
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// 0x0703AEB8 - 0x0703AFA8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703AEB8, 0x00396340, 232834, 0x0003aeb8, 240);
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// 0x0703AFA8 - 0x0703B0A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703AFA8, 0x00396340, 232834, 0x0003afa8, 256);
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// 0x0703B0A8 - 0x0703B1A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703B0A8, 0x00396340, 232834, 0x0003b0a8, 256);
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// 0x0703B1A8 - 0x0703B298
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703B1A8, 0x00396340, 232834, 0x0003b1a8, 240);
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// 0x0703B298 - 0x0703B398
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703B298, 0x00396340, 232834, 0x0003b298, 256);
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// 0x0703B398 - 0x0703B458
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703B398, 0x00396340, 232834, 0x0003b398, 192);
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// 0x0703B458 - 0x0703B548
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703B458, 0x00396340, 232834, 0x0003b458, 240);
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// 0x0703B548 - 0x0703B5B8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0703B548, 0x00396340, 232834, 0x0003b548, 112);
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// 0x0703B5B8 - 0x0703B6C8
static const Gfx inside_castle_seg7_dl_0703B5B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_0703A878.l, 1),
gsSPLight(&inside_castle_seg7_lights_0703A878.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_0703A8A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 7, 9, 0x0, 4, 6, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703A998, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703AA98, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
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gsSPLight(&inside_castle_seg7_lights_0703A890.l, 1),
gsSPLight(&inside_castle_seg7_lights_0703A890.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_0703AB88, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0703B6C8 - 0x0703B740
static const Gfx inside_castle_seg7_dl_0703B6C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0703ABC8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 1, 5, 3, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0),
gsSP2Triangles(13, 12, 14, 0x0, 12, 15, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x0703B740 - 0x0703B808
static const Gfx inside_castle_seg7_dl_0703B740[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0703ACC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703ADB8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703AEB8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x0703B808 - 0x0703B988
static const Gfx inside_castle_seg7_dl_0703B808[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0703AFA8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 8, 10, 0x0),
gsSP2Triangles(12, 11, 10, 0x0, 12, 10, 1, 0x0),
gsSP2Triangles( 0, 12, 1, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703B0A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703B1A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 1, 14, 2, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703B298, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703B398, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0703B988 - 0x0703BA08
static const Gfx inside_castle_seg7_dl_0703B988[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0703B458, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0703B548, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 4, 5, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0703BA08 - 0x0703BAB0
const Gfx inside_castle_seg7_dl_0703BA08[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0703B5B8),
gsSPDisplayList(inside_castle_seg7_dl_0703B6C8),
gsSPDisplayList(inside_castle_seg7_dl_0703B740),
gsSPDisplayList(inside_castle_seg7_dl_0703B808),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0703B988),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};