sm64coopdx/assets/anims/anim_AD.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_AD[] = {
1,
189,
0,
0,
0x19,
ANIMINDEX_NUMPARTS(anim_AD_indices),
anim_AD_values,
anim_AD_indices,
0,
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ANIM_FIELD_LENGTH(anim_AD_values),
ANIM_FIELD_LENGTH(anim_AD_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_AD_indices, 0x00565de8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_AD_values, 0x00565ee4, 1860, 0x00000000, 1860);
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