sm64coopdx/assets/anims/anim_25.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_25[] = {
65,
189,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(anim_25_indices),
anim_25_values,
anim_25_indices,
0,
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ANIM_FIELD_LENGTH(anim_25_values),
ANIM_FIELD_LENGTH(anim_25_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_25_indices, 0x00505b08, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_25_values, 0x00505c04, 8018, 0x00000000, 8018);
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