2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x050118A8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050118A8, 0x0013b910, 41727, 0x000118a8, 984);
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2019-11-03 19:36:27 +00:00
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// 0x05011C80
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_05011C80, 0x0013b910, 41727, 0x00011c80, 192);
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2019-11-03 19:36:27 +00:00
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// 0x05011D40
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static const struct Animation unagi_seg5_anim_05011D40 = {
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0,
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0,
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0,
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0,
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0x18,
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ANIMINDEX_NUMPARTS(unagi_seg5_animindex_05011C80),
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unagi_seg5_animvalue_050118A8,
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unagi_seg5_animindex_05011C80,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050118A8),
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ANIM_FIELD_LENGTH(unagi_seg5_animindex_05011C80),
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2019-11-03 19:36:27 +00:00
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};
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