sm64coopdx/mods/character-abilities.lua

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Lua
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gMarioStateExtras = {}
for i=0,(MAX_PLAYERS-1) do
gMarioStateExtras[i] = {}
local m = gMarioStates[i]
local e = gMarioStateExtras[i]
e.actionLastFrame = m.action
end
-----------
-- luigi --
-----------
function luigi_action_on_change(m)
local e = gMarioStateExtras[m.playerIndex]
-- extra height to the backflip
if m.action == ACT_BACKFLIP then
m.vel.y = m.vel.y + 25
end
end
function luigi_update(m)
local e = gMarioStateExtras[m.playerIndex]
-- backflip turns into twirl
if m.action == ACT_BACKFLIP and m.marioObj.header.gfx.animInfo.animFrame > 18 then
m.angleVel.y = 0x1800
set_mario_action(m, ACT_TWIRLING, 1)
end
end
----------
-- main --
----------
function mario_action_on_change(m)
-- if luigi then
luigi_update(m)
-- end
end
function mario_update(m)
local e = gMarioStateExtras[m.playerIndex]
-- if luigi then
luigi_update(m)
-- end
-- action change event
if e.actionLastFrame ~= m.action then
mario_action_on_change(m)
end
e.actionLastFrame = m.action
end
-----------
-- hooks --
-----------
hook_event(HOOK_MARIO_UPDATE, mario_update)