sm64coopdx/assets/anims/anim_3C_3D.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_3C[] = {
1,
189,
0,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_3C_3D_indices),
anim_3C_3D_values,
anim_3C_3D_indices,
0,
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ANIM_FIELD_LENGTH(anim_3C_3D_values),
ANIM_FIELD_LENGTH(anim_3C_3D_indices),
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};
static const struct Animation anim_3D[] = {
1,
189,
10,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_3C_3D_indices),
anim_3C_3D_values,
anim_3C_3D_indices,
0,
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ANIM_FIELD_LENGTH(anim_3C_3D_values),
ANIM_FIELD_LENGTH(anim_3C_3D_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_3C_3D_indices, 0x00520190, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_3C_3D_values, 0x0052028c, 774, 0x00000000, 774);
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