sm64coopdx/levels/lll/sinking_rock_block/model.inc.c

49 lines
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C
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#include "pc/rom_assets.h"
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// 0x0701A670 - 0x0701A688
static const Lights1 lll_seg7_lights_0701A670 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xfe, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0701A688 - 0x0701A778
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_0701A688, 0x004784a0, 83204, 0x0001a688, 240);
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// 0x0701A778 - 0x0701A7E8
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_0701A778, 0x004784a0, 83204, 0x0001a778, 112);
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// 0x0701A7E8 - 0x0701A878
static const Gfx lll_seg7_dl_0701A7E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&lll_seg7_lights_0701A670.l, 1),
gsSPLight(&lll_seg7_lights_0701A670.a, 2),
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gsSPVertex(lll_seg7_vertex_0701A688, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(lll_seg7_vertex_0701A778, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0701A878 - 0x0701A8E8
const Gfx lll_seg7_dl_0701A878[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lll_seg7_dl_0701A7E8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};