sm64coopdx/assets/anims/anim_A2.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_A2[] = {
1,
189,
0,
0,
0x17,
ANIMINDEX_NUMPARTS(anim_A2_indices),
anim_A2_values,
anim_A2_indices,
0,
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ANIM_FIELD_LENGTH(anim_A2_values),
ANIM_FIELD_LENGTH(anim_A2_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_A2_indices, 0x0055e628, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_A2_values, 0x0055e724, 1448, 0x00000000, 1448);
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