sm64coopdx/assets/anims/anim_9B.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_9B[] = {
1,
189,
0,
0,
0x08,
ANIMINDEX_NUMPARTS(anim_9B_indices),
anim_9B_values,
anim_9B_indices,
0,
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ANIM_FIELD_LENGTH(anim_9B_values),
ANIM_FIELD_LENGTH(anim_9B_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_9B_indices, 0x0055a9a8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_9B_values, 0x0055aaa4, 630, 0x00000000, 630);
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