sm64coopdx/levels/wf/rotating_platform/collision.inc.c

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#include "pc/rom_assets.h"
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// 0x0700FD30 - 0x0700FE12
ROM_ASSET_LOAD_COLLISION(wf_seg7_collision_rotating_platform, 0x00496090, 31162, 0x0000fd30, 226);
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