sm64coopdx/actors/yellow_sphere_small/model.inc.c

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C
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#include "pc/rom_assets.h"
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// Yellow Sphere (used in a lot of things)
// 0x05000000
ROM_ASSET_LOAD_VTX(yellow_sphere_seg5_vertex_05000000, 0x0012a7e0, 32879, 0x00000000, 64);
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// 0x05000040
ROM_ASSET_LOAD_TEXTURE(yellow_sphere_seg5_texture_05000040, "actors/yellow_sphere_small/small_yellow_sphere.rgba16.inc.c", 0x0012a7e0, 32879, 0x00000040, 2048);
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// 0x05000840 - 0x05000888
const Gfx yellow_sphere_seg5_dl_05000840[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x05000888 - 0x050008C8
const Gfx yellow_sphere_seg5_dl_05000888[] = {
gsSPVertex(yellow_sphere_seg5_vertex_05000000, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x050008C8 - 0x050008F8
const Gfx yellow_sphere_seg5_dl_050008C8[] = {
gsSPDisplayList(yellow_sphere_seg5_dl_05000840),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yellow_sphere_seg5_texture_05000040),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(yellow_sphere_seg5_dl_05000888),
gsSPEndDisplayList(),
};