sm64coopdx/actors/water_ring/anims/anim_06013F64.inc.c

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#include "pc/rom_assets.h"
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// 0x06013DD8
ROM_ASSET_LOAD_ANIM(water_ring_seg6_animvalue_06013DD8, 0x001b9cc0, 41188, 0x00013dd8, 360);
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// 0x06013F40
ROM_ASSET_LOAD_ANIM(water_ring_seg6_animindex_06013F40, 0x001b9cc0, 41188, 0x00013f40, 36);
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// 0x06013F64
static const struct Animation water_ring_seg6_anim_06013F64 = {
0,
0,
0,
0,
0x3B,
ANIMINDEX_NUMPARTS(water_ring_seg6_animindex_06013F40),
water_ring_seg6_animvalue_06013DD8,
water_ring_seg6_animindex_06013F40,
0,
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ANIM_FIELD_LENGTH(water_ring_seg6_animvalue_06013DD8),
ANIM_FIELD_LENGTH(water_ring_seg6_animindex_06013F40),
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};