2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x050114A0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_050114A0, 0x0013b910, 41727, 0x000114a0, 816);
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2019-11-03 19:36:27 +00:00
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// 0x050117D0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_050117D0, 0x0013b910, 41727, 0x000117d0, 192);
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2019-11-03 19:36:27 +00:00
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// 0x05011890
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static const struct Animation unagi_seg5_anim_05011890 = {
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1,
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0,
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0,
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0,
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0x1E,
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ANIMINDEX_NUMPARTS(unagi_seg5_animindex_050117D0),
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unagi_seg5_animvalue_050114A0,
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unagi_seg5_animindex_050117D0,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_050114A0),
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ANIM_FIELD_LENGTH(unagi_seg5_animindex_050117D0),
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2019-11-03 19:36:27 +00:00
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};
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