sm64coopdx/actors/ukiki/anims/anim_050103F4.inc.c

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#include "pc/rom_assets.h"
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// 0x05010084
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05010084, 0x001521d0, 57608, 0x00010084, 592);
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// 0x050102D4
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_050102D4, 0x001521d0, 57608, 0x000102d4, 288);
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// 0x050103F4
static const struct Animation ukiki_seg5_anim_050103F4 = {
1,
0,
0,
0,
0x07,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_050102D4),
ukiki_seg5_animvalue_05010084,
ukiki_seg5_animindex_050102D4,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05010084),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_050102D4),
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};