2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05010084
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05010084, 0x001521d0, 57608, 0x00010084, 592);
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2019-11-03 19:36:27 +00:00
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// 0x050102D4
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_050102D4, 0x001521d0, 57608, 0x000102d4, 288);
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2019-11-03 19:36:27 +00:00
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// 0x050103F4
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static const struct Animation ukiki_seg5_anim_050103F4 = {
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1,
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0,
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0,
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0,
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0x07,
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ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_050102D4),
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ukiki_seg5_animvalue_05010084,
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ukiki_seg5_animindex_050102D4,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05010084),
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ANIM_FIELD_LENGTH(ukiki_seg5_animindex_050102D4),
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2019-11-03 19:36:27 +00:00
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};
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