sm64coopdx/actors/ukiki/anims/anim_0500EEA8.inc.c

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#include "pc/rom_assets.h"
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// 0x0500EAE4
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500EAE4, 0x001521d0, 57608, 0x0000eae4, 676);
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// 0x0500ED88
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500ED88, 0x001521d0, 57608, 0x0000ed88, 288);
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// 0x0500EEA8
static const struct Animation ukiki_seg5_anim_0500EEA8 = {
0,
0,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500ED88),
ukiki_seg5_animvalue_0500EAE4,
ukiki_seg5_animindex_0500ED88,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500EAE4),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500ED88),
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};