sm64coopdx/actors/ukiki/anims/anim_0500DC80.inc.c

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#include "pc/rom_assets.h"
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// 0x0500D670
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500D670, 0x001521d0, 57608, 0x0000d670, 1264);
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// 0x0500DB60
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500DB60, 0x001521d0, 57608, 0x0000db60, 288);
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// 0x0500DC80
static const struct Animation ukiki_seg5_anim_0500DC80 = {
0,
0,
0,
0,
0x10,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500DB60),
ukiki_seg5_animvalue_0500D670,
ukiki_seg5_animindex_0500DB60,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500D670),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500DB60),
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};