sm64coopdx/actors/penguin/anims/anim_05008B5C.inc.c

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#include "pc/rom_assets.h"
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// 0x050087D8
ROM_ASSET_LOAD_ANIM(penguin_seg5_animvalue_050087D8, 0x00160670, 20585, 0x000087d8, 756);
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// 0x05008ACC
ROM_ASSET_LOAD_ANIM(penguin_seg5_animindex_05008ACC, 0x00160670, 20585, 0x00008acc, 144);
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// 0x05008B5C
static const struct Animation penguin_seg5_anim_05008B5C = {
0,
0,
5,
0,
0x14,
ANIMINDEX_NUMPARTS(penguin_seg5_animindex_05008ACC),
penguin_seg5_animvalue_050087D8,
penguin_seg5_animindex_05008ACC,
0,
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ANIM_FIELD_LENGTH(penguin_seg5_animvalue_050087D8),
ANIM_FIELD_LENGTH(penguin_seg5_animindex_05008ACC),
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};