sm64coopdx/actors/moneybag/anims/anim_06005AD8.inc.c

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C
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#include "pc/rom_assets.h"
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// 0x06005A60
ROM_ASSET_LOAD_ANIM(moneybag_seg6_animvalue_06005A60, 0x001e51f0, 11160, 0x00005a60, 24);
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// 0x06005A78
ROM_ASSET_LOAD_ANIM(moneybag_seg6_animindex_06005A78, 0x001e51f0, 11160, 0x00005a78, 96);
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// 0x06005AD8
static const struct Animation moneybag_seg6_anim_06005AD8 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(moneybag_seg6_animindex_06005A78),
moneybag_seg6_animvalue_06005A60,
moneybag_seg6_animindex_06005A78,
0,
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ANIM_FIELD_LENGTH(moneybag_seg6_animvalue_06005A60),
ANIM_FIELD_LENGTH(moneybag_seg6_animindex_06005A78),
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};