2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x050142F8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_050142F8, 0x00180bb0, 29674, 0x000142f8, 344);
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2019-11-03 19:36:27 +00:00
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// 0x05014450
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_05014450, 0x00180bb0, 29674, 0x00014450, 108);
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2019-11-03 19:36:27 +00:00
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// 0x050144BC
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static const struct Animation lakitu_enemy_seg5_anim_050144BC = {
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0,
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0,
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0,
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0,
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0x0B,
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ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05014450),
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lakitu_enemy_seg5_animvalue_050142F8,
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lakitu_enemy_seg5_animindex_05014450,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_050142F8),
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ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_05014450),
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2019-11-03 19:36:27 +00:00
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};
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