sm64coopdx/actors/lakitu_enemy/anims/anim_050140E8.inc.c

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#include "pc/rom_assets.h"
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// 0x05013EF4
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_05013EF4, 0x00180bb0, 29674, 0x00013ef4, 392);
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// 0x0501407C
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_0501407C, 0x00180bb0, 29674, 0x0001407c, 108);
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// 0x050140E8
static const struct Animation lakitu_enemy_seg5_anim_050140E8 = {
0,
0,
0,
0,
0x3C,
ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_0501407C),
lakitu_enemy_seg5_animvalue_05013EF4,
lakitu_enemy_seg5_animindex_0501407C,
0,
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ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_05013EF4),
ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_0501407C),
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};