sm64coopdx/actors/lakitu_enemy/anims/anim_05013EDC.inc.c

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#include "pc/rom_assets.h"
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// 0x050138C0
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_050138C0, 0x00180bb0, 29674, 0x000138c0, 1456);
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// 0x05013E70
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_05013E70, 0x00180bb0, 29674, 0x00013e70, 108);
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// 0x05013EDC
static const struct Animation lakitu_enemy_seg5_anim_05013EDC = {
0,
0,
0,
0,
0x3C,
ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05013E70),
lakitu_enemy_seg5_animvalue_050138C0,
lakitu_enemy_seg5_animindex_05013E70,
0,
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ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_050138C0),
ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_05013E70),
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};