sm64coopdx/actors/lakitu_cameraman/anims/anim_060058E0.inc.c

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#include "pc/rom_assets.h"
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// 0x06005638
ROM_ASSET_LOAD_ANIM(lakitu_seg6_animvalue_06005638, 0x001d8310, 51422, 0x00005638, 524);
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// 0x06005844
ROM_ASSET_LOAD_ANIM(lakitu_seg6_animindex_06005844, 0x001d8310, 51422, 0x00005844, 156);
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// 0x060058E0
static const struct Animation lakitu_seg6_anim_060058E0 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(lakitu_seg6_animindex_06005844),
lakitu_seg6_animvalue_06005638,
lakitu_seg6_animindex_06005844,
0,
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ANIM_FIELD_LENGTH(lakitu_seg6_animvalue_06005638),
ANIM_FIELD_LENGTH(lakitu_seg6_animindex_06005844),
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};