sm64coopdx/actors/hoot/anims/anim_050053EC.inc.c

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#include "pc/rom_assets.h"
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// 0x05004EC0
ROM_ASSET_LOAD_ANIM(hoot_seg5_animvalue_05004EC0, 0x0012a7e0, 32879, 0x00004ec0, 988);
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// 0x0500529C
ROM_ASSET_LOAD_ANIM(hoot_seg5_animindex_0500529C, 0x0012a7e0, 32879, 0x0000529c, 336);
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// 0x050053EC
static const struct Animation hoot_seg5_anim_050053EC = {
0,
0,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(hoot_seg5_animindex_0500529C),
hoot_seg5_animvalue_05004EC0,
hoot_seg5_animindex_0500529C,
0,
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ANIM_FIELD_LENGTH(hoot_seg5_animvalue_05004EC0),
ANIM_FIELD_LENGTH(hoot_seg5_animindex_0500529C),
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};