sm64coopdx/actors/chain_ball/model.inc.c

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C
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#include "pc/rom_assets.h"
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// Chain Ball
// 0x06020AA0
ROM_ASSET_LOAD_VTX(chain_ball_seg6_vertex_06020AA0, 0x001c4230, 80474, 0x00020aa0, 64);
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// align? binid?
UNUSED static const u64 chain_ball_unused_1 = 0;
// 0x06020AE8
ROM_ASSET_LOAD_TEXTURE(chain_ball_seg6_texture_06020AE8, "actors/chain_ball/chain_ball.rgba16.inc.c", 0x001c4230, 80474, 0x00020ae8, 2048);
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// 0x060212E8 - 0x06021380
const Gfx chain_ball_seg6_dl_060212E8[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsDPLoadTextureBlock(chain_ball_seg6_texture_06020AE8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(chain_ball_seg6_vertex_06020AA0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};