2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x06052DAC
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06052DAC, 0x00188440, 199722, 0x00052efc, 1324);
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2019-11-03 19:36:27 +00:00
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// 0x060532D8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060532D8, 0x00188440, 199722, 0x00053428, 540);
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2019-11-03 19:36:27 +00:00
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// 0x060534F4
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static const struct Animation bowser_seg6_anim_060534F4 = {
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0,
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0,
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0,
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0,
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0x12,
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ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060532D8),
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bowser_seg6_animvalue_06052DAC,
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bowser_seg6_animindex_060532D8,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06052DAC),
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ANIM_FIELD_LENGTH(bowser_seg6_animindex_060532D8),
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2019-11-03 19:36:27 +00:00
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};
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