sm64coopdx/actors/bowser/anims/anim_060534F4.inc.c

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#include "pc/rom_assets.h"
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// 0x06052DAC
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06052DAC, 0x00188440, 199722, 0x00052efc, 1324);
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// 0x060532D8
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060532D8, 0x00188440, 199722, 0x00053428, 540);
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// 0x060534F4
static const struct Animation bowser_seg6_anim_060534F4 = {
0,
0,
0,
0,
0x12,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060532D8),
bowser_seg6_animvalue_06052DAC,
bowser_seg6_animindex_060532D8,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06052DAC),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_060532D8),
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};