sm64coopdx/actors/bowser/anims/anim_06050530.inc.c

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#include "pc/rom_assets.h"
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// 0x0604FF64
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604FF64, 0x00188440, 199722, 0x000500b4, 944);
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// 0x06050314
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06050314, 0x00188440, 199722, 0x00050464, 540);
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// 0x06050530
static const struct Animation bowser_seg6_anim_06050530 = {
0,
0,
0,
0,
0x16,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06050314),
bowser_seg6_animvalue_0604FF64,
bowser_seg6_animindex_06050314,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604FF64),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06050314),
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};