sm64coopdx/actors/bowser/anims/anim_0604FF4C.inc.c

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#include "pc/rom_assets.h"
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// 0x0604F048
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604F048, 0x00188440, 199722, 0x0004f198, 3304);
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// 0x0604FD30
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604FD30, 0x00188440, 199722, 0x0004fe80, 540);
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// 0x0604FF4C
static const struct Animation bowser_seg6_anim_0604FF4C = {
0,
0,
0,
0,
0x2A,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604FD30),
bowser_seg6_animvalue_0604F048,
bowser_seg6_animindex_0604FD30,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604F048),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604FD30),
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};