sm64coopdx/actors/bowser/anims/anim_0604F030.inc.c

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#include "pc/rom_assets.h"
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// 0x0604E5B8
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604E5B8, 0x00188440, 199722, 0x0004e708, 2140);
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// 0x0604EE14
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604EE14, 0x00188440, 199722, 0x0004ef64, 540);
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// 0x0604F030
static const struct Animation bowser_seg6_anim_0604F030 = {
0,
0,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604EE14),
bowser_seg6_animvalue_0604E5B8,
bowser_seg6_animindex_0604EE14,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604E5B8),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604EE14),
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};