sm64coopdx/actors/bowser/anims/anim_0604E5A0.inc.c

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#include "pc/rom_assets.h"
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// 0x0604D19C
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604D19C, 0x00188440, 199722, 0x0004d2ec, 4584);
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// 0x0604E384
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604E384, 0x00188440, 199722, 0x0004e4d4, 540);
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// 0x0604E5A0
static const struct Animation bowser_seg6_anim_0604E5A0 = {
0,
0,
0,
0,
0x3C,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604E384),
bowser_seg6_animvalue_0604D19C,
bowser_seg6_animindex_0604E384,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604D19C),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604E384),
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};