sm64coopdx/actors/bowser/anims/anim_0604671C.inc.c

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#include "pc/rom_assets.h"
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// 0x06045D40
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06045D40, 0x00188440, 199722, 0x00045e90, 1984);
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// 0x06046500
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06046500, 0x00188440, 199722, 0x00046650, 540);
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// 0x0604671C
static const struct Animation bowser_seg6_anim_0604671C = {
0,
0,
0,
0,
0x24,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06046500),
bowser_seg6_animvalue_06045D40,
bowser_seg6_animindex_06046500,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06045D40),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06046500),
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};