sm64coopdx/actors/bookend/anims/anim_050023F4.inc.c

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#include "pc/rom_assets.h"
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// 0x05002350
ROM_ASSET_LOAD_ANIM(bookend_seg5_animvalue_05002350, 0x00166c60, 26968, 0x00002350, 32);
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// 0x05002370
ROM_ASSET_LOAD_ANIM(bookend_seg5_animindex_05002370, 0x00166c60, 26968, 0x00002370, 132);
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// 0x050023F4
static const struct Animation bookend_seg5_anim_050023F4 = {
0,
0,
0,
0,
0x06,
ANIMINDEX_NUMPARTS(bookend_seg5_animindex_05002370),
bookend_seg5_animvalue_05002350,
bookend_seg5_animindex_05002370,
0,
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ANIM_FIELD_LENGTH(bookend_seg5_animvalue_05002350),
ANIM_FIELD_LENGTH(bookend_seg5_animindex_05002370),
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};