sm64coopdx/actors/amp/anims/anim_0800401C.inc.c

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#include "pc/rom_assets.h"
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// 0x08003E30
ROM_ASSET_LOAD_ANIM(amp_seg8_animvalue_08003E30, 0x001f2200, 59076, 0x00003e30, 324);
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// 0x08003F74
ROM_ASSET_LOAD_ANIM(amp_seg8_animindex_08003F74, 0x001f2200, 59076, 0x00003f74, 168);
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// 0x0800401C
static const struct Animation amp_seg8_anim_0800401C = {
0,
0,
0,
0,
0x13,
ANIMINDEX_NUMPARTS(amp_seg8_animindex_08003F74),
amp_seg8_animvalue_08003E30,
amp_seg8_animindex_08003F74,
0,
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ANIM_FIELD_LENGTH(amp_seg8_animvalue_08003E30),
ANIM_FIELD_LENGTH(amp_seg8_animindex_08003F74),
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};