2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x08003E30
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(amp_seg8_animvalue_08003E30, 0x001f2200, 59076, 0x00003e30, 324);
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2019-11-03 19:36:27 +00:00
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// 0x08003F74
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(amp_seg8_animindex_08003F74, 0x001f2200, 59076, 0x00003f74, 168);
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2019-11-03 19:36:27 +00:00
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// 0x0800401C
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static const struct Animation amp_seg8_anim_0800401C = {
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0,
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0,
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0,
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0,
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0x13,
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ANIMINDEX_NUMPARTS(amp_seg8_animindex_08003F74),
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amp_seg8_animvalue_08003E30,
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amp_seg8_animindex_08003F74,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(amp_seg8_animvalue_08003E30),
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ANIM_FIELD_LENGTH(amp_seg8_animindex_08003F74),
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2019-11-03 19:36:27 +00:00
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};
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