mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 22:13:01 +00:00
53 lines
2.1 KiB
Lua
53 lines
2.1 KiB
Lua
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function bhv_custom_koopa_the_quick_loop(obj)
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if obj.oKoopaMovementType >= KOOPA_BP_KOOPA_THE_QUICK_BASE then
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obj.oKoopaTheQuickRaceIndex = (gNetworkPlayers[0].currAreaIndex - 1)
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end
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end
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-- hook the behavior
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id_bhvCustomKoopa = hook_behavior(id_bhvKoopa, OBJ_LIST_PUSHABLE, false, nil, bhv_custom_koopa_the_quick_loop)
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---------------------------------------------------
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function bhv_custom_cage_door_loop(obj)
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if obj.collisionData == smlua_collision_util_get("bob_seg7_collision_gate") then
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obj.collisionData = smlua_collision_util_get("grate_door_col")
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end
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end
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-- hook the behavior
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id_bhvCustomOpenableCageDoor = hook_behavior(id_bhvOpenableCageDoor, OBJ_LIST_SURFACE, false, nil, bhv_custom_cage_door_loop)
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---------------------------------------------------
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function bhv_custom_star_door_loop(obj)
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if obj.collisionData == smlua_collision_util_get("inside_castle_seg7_collision_star_door") then
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obj.collisionData = smlua_collision_util_get("collision_star_door")
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end
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end
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-- hook the behavior
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id_bhvCustomStarDoor = hook_behavior(id_bhvStarDoor, OBJ_LIST_SURFACE, false, nil, bhv_custom_star_door_loop)
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---------------------------------------------------
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function bhv_custom_lll_sinking_rock_block_loop(obj)
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if obj.collisionData == smlua_collision_util_get("lll_seg7_collision_floating_block") then
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obj.collisionData = smlua_collision_util_get("lll_sinking_rock_col")
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end
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end
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-- hook the behavior
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id_bhvCustomLllSinkingRockBlock = hook_behavior(id_bhvLllSinkingRockBlock, OBJ_LIST_SURFACE, false, nil, bhv_custom_lll_sinking_rock_block_loop)
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---------------------------------------------------
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function bhv_custom_rotating_block_with_fire_bars_loop(obj)
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if obj.collisionData == smlua_collision_util_get("lll_seg7_collision_rotating_fire_bars") then
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obj.collisionData = smlua_collision_util_get("lll_col_rotate_firebars")
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end
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end
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-- hook the behavior
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id_bhvCustomRotatingBlockWithFireBars = hook_behavior(id_bhvLllRotatingBlockWithFireBars, OBJ_LIST_SURFACE, false, nil, bhv_custom_rotating_block_with_fire_bars_loop)
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