sm64coopdx/data/dynos_mgr_lvl.cpp

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#include "dynos.cpp.h"
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extern "C" {
#include "engine/level_script.h"
#include "game/skybox.h"
}
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struct OverrideLevelScript {
const void* originalScript;
const void* newScript;
GfxData* gfxData;
};
static Array<struct OverrideLevelScript>& DynosOverrideLevelScripts() {
static Array<struct OverrideLevelScript> sDynosOverrideLevelScripts;
return sDynosOverrideLevelScripts;
}
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Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray() {
static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
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return sDynosCustomLevelScripts;
}
LevelScript* DynOS_Lvl_GetScript(char* aScriptEntryName) {
auto& _CustomLevelScripts = DynOS_Lvl_GetArray();
for (s32 i = 0; i < _CustomLevelScripts.Count(); ++i) {
auto& pair = _CustomLevelScripts[i];
if (!strcmp(pair.first, aScriptEntryName)) {
auto& newScripts = pair.second->mLevelScripts;
auto& newScriptNode = newScripts[newScripts.Count() - 1];
return newScriptNode->mData;
}
}
return NULL;
}
void DynOS_Lvl_ModShutdown() {
DynOS_Level_Unoverride();
auto& _CustomLevelScripts = DynOS_Lvl_GetArray();
while (_CustomLevelScripts.Count() > 0) {
auto& pair = _CustomLevelScripts[0];
DynOS_Tex_Invalid(pair.second);
Delete(pair.second);
free((void*)pair.first);
_CustomLevelScripts.Remove(0);
}
auto& _OverrideLevelScripts = DynosOverrideLevelScripts();
_OverrideLevelScripts.Clear();
}
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aFilename, const char *aLevelName) {
auto& _CustomLevelScripts = DynOS_Lvl_GetArray();
auto& _OverrideLevelScripts = DynosOverrideLevelScripts();
// make sure vanilla levels were parsed
DynOS_Level_GetCount();
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// check for duplicates
for (s32 i = 0; i < _CustomLevelScripts.Count(); ++i) {
if (!strcmp(_CustomLevelScripts[i].first, aLevelName)) {
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return;
}
}
u16 levelLen = strlen(aLevelName);
char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
strcpy(levelName, aLevelName);
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GfxData* _Node = DynOS_Lvl_LoadFromBinary(aFilename, levelName);
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if (!_Node) {
free(levelName);
return;
}
// remember index
_Node->mModIndex = modIndex;
// Add to levels
_CustomLevelScripts.Add({ levelName, _Node });
DynOS_Tex_Valid(_Node);
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// Override vanilla script
auto& newScripts = _Node->mLevelScripts;
auto& newScriptNode = newScripts[newScripts.Count() - 1];
const void* originalScript = DynOS_Builtin_ScriptPtr_GetFromName(newScriptNode->mName.begin());
if (originalScript == NULL) {
PrintError("Could not find level to override: '%s'", newScriptNode->mName.begin());
return;
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}
DynOS_Level_Override((void*)originalScript, newScriptNode->mData, modIndex);
_OverrideLevelScripts.Add({ originalScript, newScriptNode->mData, _Node});
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}
GfxData* DynOS_Lvl_GetActiveGfx(void) {
auto& _CustomLevelScripts = DynOS_Lvl_GetArray();
for (s32 i = 0; i < _CustomLevelScripts.Count(); ++i) {
auto& gfxData = _CustomLevelScripts[i].second;
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auto& scripts = gfxData->mLevelScripts;
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for (auto& s : scripts) {
if (gLevelScriptActive == s->mData) {
return gfxData;
}
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}
}
return NULL;
}
const char* DynOS_Lvl_GetToken(u32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
// have to 1-index due to to pointer read code
index = index - 1;
if (index >= gfxData->mLuaTokenList.Count()) {
return NULL;
}
return gfxData->mLuaTokenList[index].begin();
}
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Trajectory* DynOS_Lvl_GetTrajectory(const char* aName) {
auto& _CustomLevelScripts = DynOS_Lvl_GetArray();
for (auto& script : _CustomLevelScripts) {
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for (auto& trajectoryNode : script.second->mTrajectories) {
if (trajectoryNode->mName == aName) {
return trajectoryNode->mData;
}
}
}
return NULL;
}
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void DynOS_Lvl_LoadBackground(void *aPtr) {
auto& _CustomLevelScripts = DynOS_Lvl_GetArray();
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// ensure this texture list exists
GfxData* foundGfxData = NULL;
DataNode<TexData*>* foundList = NULL;
for (auto& script : _CustomLevelScripts) {
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auto &textureLists = script.second->mTextureLists;
for (auto& textureList : textureLists) {
if (textureList == aPtr) {
foundGfxData = script.second;
foundList = textureList;
goto double_break;
}
}
}
double_break:
if (foundList == NULL) {
PrintError("Could not find custom background");
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return;
}
// Load up custom background
for (s32 i = 0; i < 80; i++) {
// find texture
for (auto& tex : foundGfxData->mTextures) {
if (tex->mData == foundList->mData[i]) {
gCustomSkyboxPtrList[i] = (Texture*)tex;
break;
}
}
}
}
void *DynOS_Lvl_Override(void *aCmd) {
auto& _OverrideLevelScripts = DynosOverrideLevelScripts();
for (auto& overrideStruct : _OverrideLevelScripts) {
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if (aCmd == overrideStruct.originalScript || aCmd == overrideStruct.newScript) {
aCmd = (void*)overrideStruct.newScript;
gLevelScriptModIndex = overrideStruct.gfxData->mModIndex;
gLevelScriptActive = (LevelScript*)aCmd;
}
}
auto& _CustomLevelScripts = DynOS_Lvl_GetArray();
for (auto& script : _CustomLevelScripts) {
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auto& scripts = script.second->mLevelScripts;
for (auto& s : scripts) {
if (aCmd == s->mData) {
gLevelScriptModIndex = script.second->mModIndex;
gLevelScriptActive = (LevelScript*)aCmd;
}
}
}
return aCmd;
}