sm64coopdx/src/game/skybox.h

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#ifndef SKYBOX_H
#define SKYBOX_H
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#include <PR/ultratypes.h>
#include <PR/gbi.h>
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Gfx *create_skybox_facing_camera(s8 player, s8 background, f32 fov,
f32 posX, f32 posY, f32 posZ,
f32 focX, f32 focY, f32 focZ);
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#endif // SKYBOX_H