2022-03-05 07:14:01 +00:00
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-- name: Custom Goomba
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-- description: A terrible goomba replacement to be used as an example.
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-- define goomba's custom fields
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define_custom_obj_fields({
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oCustomGoombaScale = 'f32',
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oCustomGoombaTargetYaw = 'f32',
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oCustomGoombaRelativeSpeed = 'f32',
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})
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function bhv_custom_goomba_init(obj)
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-- set flags
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obj.oFlags = (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)
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-- drop to floor
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local x = obj.oPosX
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local y = obj.oPosY
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local z = obj.oPosZ
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local floor = find_floor_height(x, y + 200.0, z)
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obj.oPosY = floor
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obj.oMoveFlags = obj.oMoveFlags | OBJ_MOVE_ON_GROUND
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-- animations
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obj.oAnimations = gObjectAnimations.goomba_seg8_anims_0801DA4C
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-- home
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obj.oHomeX = obj.oPosX
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obj.oHomeY = obj.oPosY
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obj.oHomeZ = obj.oPosZ
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-- physics
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obj.oWallHitboxRadius = 40.0
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obj.oGravity = -4.0
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obj.oBounciness = -0.5
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obj.oDragStrength = 10.0
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obj.oFriction = 10.0
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obj.oBuoyancy = 0.0
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-- normal init
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obj.oCustomGoombaScale = 1.5
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obj.oDeathSound = SOUND_OBJ_ENEMY_DEATH_HIGH
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-- hitbox
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obj.oInteractType = INTERACT_BOUNCE_TOP
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obj.oHealth = 0
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obj.oNumLootCoins = 1
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obj.oIntangibleTimer = 0
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obj.hitboxRadius = obj.header.gfx.scale.x * 72
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obj.hitboxHeight = obj.header.gfx.scale.y * 50
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obj.hurtboxRadius = obj.header.gfx.scale.x * 42
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obj.hurtboxHeight = obj.header.gfx.scale.y * 40
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obj.hitboxDownOffset = obj.header.gfx.scale.y * 0
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-- other flags
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obj.oDrawingDistance = 4000
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obj.oDamageOrCoinValue = 1
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obj.oGravity = -8.0 / 3.0 * obj.oCustomGoombaScale
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-- start synchronizing object
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network_init_object(obj, true, {
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'oCustomGoombaScale',
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'oCustomGoombaTargetYaw',
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'oCustomGoombaRelativeSpeed',
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})
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end
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function bhv_custom_goomba_loop(obj)
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-- find player
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local player = nearest_player_to_object(obj)
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local distanceToPlayer = dist_between_objects(obj, player)
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local angleToPlayer = obj_angle_to_object(obj, player)
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-- animate
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cur_obj_init_animation_with_accel_and_sound(0, 5.0)
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-- update floor/walls and rotation
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cur_obj_update_floor_and_walls()
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obj.oCustomGoombaTargetYaw = angleToPlayer
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cur_obj_rotate_yaw_toward(obj.oCustomGoombaTargetYaw, 0x200)
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-- set velocity
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obj.oCustomGoombaRelativeSpeed = 80.0
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obj_forward_vel_approach(obj.oCustomGoombaRelativeSpeed * obj.oCustomGoombaScale, 0.4)
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-- perform physics
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cur_obj_move_standard(-78)
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-- if goomba interacts, kill it
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if (obj.oInteractStatus & INT_STATUS_INTERACTED) ~= 0 then
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obj_mark_for_deletion(obj)
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end
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end
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-- hook the behavior
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2022-03-05 09:29:24 +00:00
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id_bhvCustomGoomba = hook_behavior(id_bhvGoomba, OBJ_LIST_PUSHABLE, true, bhv_custom_goomba_init, bhv_custom_goomba_loop)
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