2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x03016C00
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animvalue_unlock_door, 0x00201410, 96653, 0x00016c00, 1684);
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2019-11-03 19:36:27 +00:00
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// 0x03017294
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bowser_key_seg3_animindex_unlock_door, 0x00201410, 96653, 0x00016bc4, 36);
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2019-11-03 19:36:27 +00:00
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// 0x030172B8
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static const struct Animation bowser_key_seg3_anim_unlock_door = {
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1,
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0,
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0,
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0,
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0x8C,
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ANIMINDEX_NUMPARTS(bowser_key_seg3_animindex_unlock_door),
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bowser_key_seg3_animvalue_unlock_door,
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bowser_key_seg3_animindex_unlock_door,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(bowser_key_seg3_animvalue_unlock_door),
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ANIM_FIELD_LENGTH(bowser_key_seg3_animindex_unlock_door),
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2019-11-03 19:36:27 +00:00
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};
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