2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0600E42C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600E42C, 0x001d8310, 51422, 0x0000e51c, 5656);
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2019-11-03 19:36:27 +00:00
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// 0x0600FA44
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600FA44, 0x001d8310, 51422, 0x0000fb34, 252);
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2019-11-03 19:36:27 +00:00
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// 0x0600FB40
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static const struct Animation toad_seg6_anim_0600FB40 = {
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1,
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0,
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0,
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0,
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0x70,
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ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600FA44),
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toad_seg6_animvalue_0600E42C,
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toad_seg6_animindex_0600FA44,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600E42C),
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ANIM_FIELD_LENGTH(toad_seg6_animindex_0600FA44),
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2019-11-03 19:36:27 +00:00
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};
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